16/03/2017

O2 Unveils New Set Of ‘England Rugby’ & Music-Led Immersive Virtual Reality Experiences

UK telco O2 is rolling out a new series of three virtual reality experiences leveraging its sports and entertainment alliances to bring fans closer to their passions.

 

In the rugby space, ‘Wear The Rose VR2’ sees O2 activate its RFU partnership by giving customers and fans a chance to go head to head against the England rugby team.

 

Blending real-life 360°-video with interactive CGI characters, the interactive rugby experience (developed with M&C Saatchi Sport & Entertainment) utilises Xsense motion capture technology to offer in-game player movement that takes cues from real England Rugby players’ weight, mass and average speeds to ensure that their character’s movements are as realistic as possible.

 

England captain Dylan Hartley, fly half George Ford, forward Maro Itoje, scrum half Ben Youngs, centre Henry Slade, as well as prop Mako and back row star Billy Vunipola were all motioned capped and feature in the experience.

 

The challenge sees VR players (fans) tasked to track the player’s movements (and those of the ball) and take part in virtual drills developed in partnership with England Rugby.

 

These interactive, points based drills range from scrummaging to tackling to kicking with the ultimate aim of being selected to wear the rose.

 

 

Another VR experience gives music lovers a chance to explore a live experience at an O2 Academy venue as a star or as a fan using a ‘switchable storytelling mechanic’ to swap between a band and a spectator perspective.

 

Initially trailed with a short promotional teaser on YouTube,

 

 

and other social channels such as Twitter

 

 

While a third experience leverages its building sponsorship of London’s (former) Millennium Dome  that showcases some of the biggest moments at music and entertainment venue The O2.

 

The experiential initiatives are available at the Twickenham home of England Rugby on match days, at The O2, as well as in 90 different O2 stores across the country.

 

They are also being made available to download.

 

All three are compatible with multiple VR platforms: including Samsung Gear VR, Oculus Rift and HTC Vive.

 

Gareth Griffiths, head of sponsorship at O2 adds: ‘We believe in live, and using the latest VR technology we can showcase our live experiences to O2 customers in our stores across the country. Through a combination of world first CGI characters and unique interactive gameplay, each experience has been designed to give the user unprecedented access to O2 Academy venues, The O2 and our relationship with the England Rugby team. We’re excited to roll our new virtual reality in to O2 stores nationwide, Twickenham Stadium on match days and The O2.’

 

‘We really enjoyed working in partnership with O2 to develop this unique virtual reality experience. It’s the only game out there that has had input from England Rugby to create a great experience for fans,’ comments England Rugby defence coach Paul Gustard.

 

‘I hope the experience gives rugby fans and novices alike an insight in to the way we train and the amount of hard work that is involved in being an International rugby player.’

 

Activative Comment:

 

VR obviously can create a powerful connection with fans that can supercharge a sponsor or a rights holder’s emotional resonance and this is a compelling, immersive experience and that pushes the technology on one step further and largely avoids most of VR’s current pitfalls.

 

O2 avoids some of the most common mistakes of sponsors experimenting with VR which can burn budgets faster than a forest fire: audience control coupled with measured camera movements avoids viewer motion sickness, the experience is well-paced and eschews over-fast edits and cuts thus avoiding disorientation, plus it is largely gimmick and novelty free and focuses on the core story.

 

Despite all these ticks, is it genuinely an optimum platform – even for a brand committed to using technology to bring fans closer to their passions like O2?

 

Especially considering the raft of experimentation over the last two years which means VR is no longer genuinely ‘innovative’ in itself, coupled with the slower than expected (hoped for) mainstream consumer adoption of VR as a platform despite all the hype (despite Facebook, YouTube and Google Chrome all now support this technology).

 

This is by no means the first VR experience linked to the England Rugby team or to rugby union activation in general.

 

Indeed, O2 itself ran earlier virtual reality initiatives activating the partnership back in 2014 in the form of its ‘Wear The Rose’ immersive training experience on Oculus Rift – trumpeted as the first sports VR initiative (see case study), while fellow RFU sponsor Samsung, England Rugby’s consumer electronics partner also brought its own branded VR experiences to Twickenham during the 2016 RBS 6 Nations (see case study).

 

In fact, the last couple of years have seen the rugby space awash with VR: other activation has included AIG’s ‘Haka 360’ All Blacks campaign (see case study) and Samsung’s ‘School Of Rugby 360 Degree Video’ (see case study) – both running ahead of the 2015 Rugby World Cup.

 

Griffith’s statement that as a brand O2 ‘believe in live’ isn’t just illustrated by this initiative, but also through its tactic of bringing its ‘Inside Line’ match day experience to fans across the country through Facebook Live (see case study).

 

Both the Facebook Live and the Virtual Reality activations are reflect the commitment O2 made to ‘use technology and connectivity to bring our customers and rugby fans across the country even closer to the action’ when it announced the renewal of its primary partnership with England Rugby back in October 2016.

 

That deal was a five year extension of its Rugby Football Union partnership: one that first began back in 1995 (signed when the sport went professional) and is now one of the world’s longest running sports/sponsor partnerships.

 

This new alliance, which runs until September 2021, sees O2 continue as a principal partner of England and as the lead partner for England Senior Men’s, England Women and England Saxons teams.

 

The rights package sees O2’s logo continue to appear on both match and training kit worn by players, coaching and support staff, as well as replica kit for fans, while O2 will also remain the exclusive telecommunications and wifi provider to England Rugby.

 

But perhaps more interesting, from an activation perspective, it also sees O2 aim to work with England Rugby to explore ‘how digital tech will play more of a role in the fan experience during match days at Twickenham Stadium and by using O2’s Priority platform’.

 

The new work shows a renewed focus on the match day experience: making game day more central to the partnership by enhancing and enabling real-time fan support and experiences both physically and digitally at the stadium and across the country.

 

From offering a range of exclusive pre-match video content via its O2 Priority app 48 hours before any other provider, to including behind-the-scenes coverage in O2’s ‘Inside Line’ series, as well as priority ticket access for customers (and contests), plus unique England Rugby experiences, backing the grassroots O2 Touch community programme And supporting the RFU’s youth-led work experience ‘O2’s Think Big’ initiative.

 

But the spearhead leverage focus is on digital technology’s increasingly important role in the fan experience and in creating more integrated, connected and personalised experiences direct to fan’s mobile devices.

 

At the time the deal was signed, O2 CEO Mark Evans said: ‘This new agreement is a testament to our sponsorship strategy, focusing on high quality, long-term partnerships. Rugby is in O2’s DNA and we’re excited to take this fantastic sport to even more people than ever before, from grassroots to elite. We will continue to passionately support the team through “Wear The Rose” with a commitment to using technology and connectivity to bring our customers and rugby fans across the country even closer to the action.’

 

Links:

 

O2

http://www.o2.co.uk/

http://www.o2.co.uk/sponsorship/rugby/wear-the-rose

https://www.youtube.com/user/o2sports

https://twitter.com/O2sports

https://www.instagram.com/o2sports/

https://plus.google.com/u/0/116304440606210600730

http://www.theo2.co.uk/do-more-at-the-o2/restaurants-and-bars/detail/o2-blueroom

 

England Rugby

http://www.englandrugby.com/

https://twitter.com/EnglandRugby

https://www.facebook.com/OfficialEnglandRugby/

 

RBS 6 Nations
http://www.rbs6nations.com

 

M&C Saatchi Sport & Entertainment
http://sportandentertainment.mcsaatchi.com/



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